DelphiDoom 1.0.2.383

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DelphiDoom 1.0.2.383

Post  jval on Mon Mar 03, 2008 11:06 am

The new version of DelphiDoom is available for download:

http://delphidoom.sitesled.com/downloads.html

New Features:

  1. Added OpenGL rendering. (gldoom32.exe)
  2. Added displaydiskbuzyicon console variable.
  3. Added jpeg external textures support.
  4. Added A_FadeIn10, A_FadeIn20 and A_FadeIn30 mobj functions.
  5. Added A_FadeOut10, A_FadeOut20 and A_FadeOut30 mobj functions.
  6. The idmypos cheats now shows also the z position (height) of the player.
  7. Added idmypos console command.
  8. Added menu_optionsdisplayopengl, menu_optionsopengl, menu_opengl console
    commands.
  9. Added OpenGL support for Hi-resolution flats inside WADs.
  10. Added default_transparent_filter_percent, use_fog, fog_density, gl_nearclip
    console variables.
  11. Added gl_tex_filter, gl_texture_filter_anisotropic console variables.
  12. Added gl_drawsky and gl_linear_hud console variables.
  13. Enabled external texture support for OpenGL rendering.
  14. External hi-resolution sprite support. (OpenGL version only)

Fixes:

  1. Fixed zip library memory leak.
  2. Speed optimization for V_ReadPalette function.
  3. Fixed lighting effect glitches in OpenGL rendering.
  4. Fixed very rare bug that coused crashes when statusbar drawned.

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Re: DelphiDoom 1.0.2.383

Post  emperor on Wed Mar 05, 2008 11:46 am

OpenGL version is turbo, I've got 500+ fps!

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Re: DelphiDoom 1.0.2.383

Post  Carl on Thu Mar 06, 2008 7:05 am

jval wrote:
Added OpenGL rendering. (gldoom32.exe)


It was about time...

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Re: DelphiDoom 1.0.2.383

Post  lucifer on Fri Mar 21, 2008 6:11 am

Performance is very good.

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Re: DelphiDoom 1.0.2.383

Post  jval on Sun Mar 23, 2008 6:20 am

OpenGL rendering takes advantage of the GPU hardware accelerator, to be honest OpenGL performance is more than I expected.

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Re: DelphiDoom 1.0.2.383

Post  dinos on Mon Mar 24, 2008 5:48 am

I just stumbled upon your doom port a few days ago.
It's not the fact that Doom is ported from C to Pascal language which impressed me but what is more interesting is the software engine and it's features/tricks.

Thanks Very Happy Very Happy Very Happy Very Happy

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Re: DelphiDoom 1.0.2.383

Post  jval on Mon Mar 24, 2008 6:40 am

dinos wrote:
It's not the fact that Doom is ported from C to Pascal language which impressed me but what is more interesting is the software engine and it's features/tricks.


Hmm, and I was thinking that the OpenGL version would be ... revolutionary Very Happy
Here is another fun of software rendering, there are just me and him Very Happy Very Happy

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Re: DelphiDoom 1.0.2.383

Post  dinos on Mon Mar 24, 2008 6:46 am

IMO there are still a lot of software-rendering funs, OpenGL is great for performance but not all software rendering tricks can be "emulated" as good with OpenGL, eg the invulnerability effect.

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Re: DelphiDoom 1.0.2.383

Post  jval on Mon Mar 24, 2008 6:48 am

Invulnerability effect can be correclty emulated using pixel shaders, but this will drop performance. Also will make the game unplayable without the proper hardware.

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Re: DelphiDoom 1.0.2.383

Post  DudeAss on Mon Mar 24, 2008 9:00 am

Cool, downloading right now:cheers:

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Re: DelphiDoom 1.0.2.383

Post  emperor on Wed Apr 02, 2008 6:10 am

Is there a way to use high resolution HUD in OpenGL, or do I miss something?

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Re: DelphiDoom 1.0.2.383

Post  jval on Mon Apr 07, 2008 8:24 am

emperor wrote:Is there a way to use high resolution HUD in OpenGL, or do I miss something?


No, only in software mode you can use hi-res HUD. In addition in OpenGL version you can use hi-res sprites.

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