DelphiDoomGL 1.0.0 build 362 (alpha)
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DelphiDoomGL 1.0.0 build 362 (alpha)
Almost all Doom source ports are using OpenGL rendering, so I decided that I have to follow suit!

You can download the first alpha version of DelphiDoom-GL at http://delphidoom.sitesled.com/downloads/DelphiDoomGL_Alpha.zip
This is the first working version, and it's released just for testing reasons.
Known issues:
1. When z-axisshift enabled the skydome looks ... bad.
2. External texture support is deactivated.
3. Shaders are deactivated (to ensure running on graphic cards older than GF6200)
4. Lighting is limited to basic sector lighlevel, no depth-lighting.
5. Within menus, the HUD is getting transparent (I'll fix it but it's not my major concern)

You can download the first alpha version of DelphiDoom-GL at http://delphidoom.sitesled.com/downloads/DelphiDoomGL_Alpha.zip
This is the first working version, and it's released just for testing reasons.
Known issues:
1. When z-axisshift enabled the skydome looks ... bad.
2. External texture support is deactivated.
3. Shaders are deactivated (to ensure running on graphic cards older than GF6200)
4. Lighting is limited to basic sector lighlevel, no depth-lighting.
5. Within menus, the HUD is getting transparent (I'll fix it but it's not my major concern)
jval- Admin
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Join date: 2007-09-28

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