DDSYSTEM.WAD
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Re: DDSYSTEM.WAD
Zerosaiko wrote:How I can open this file?
Hmmm, actually this is a misteke of mine, sorry. It's actually a common WAD file but it's signature is not IWAD or PWAD (the first 4 bytes) and XWE can not open this
Thing 39
Name = Blood Splat
......
Go to Flags_ex = MF_EX_TRANSPARENT, MF_EX_REDLIGHT. There is defined the blood splat to be rendered with rensparency and red light effect arround it. Change this to
Flags_ex = 0
Save the file and start DelphiDoom with the following command line parameter:
doom32 -deh doom32.bex
The blood will appear now as original game, without the need of disabling transparence and light effects within menus.
jval- Admin
- Posts: 45
Join date: 2007-09-28

Re: DDSYSTEM.WAD
Thx. I'll use it. I think, You should add it to next DelphiDoom release 
Zerosaiko- Posts: 10
Join date: 2007-12-18
Age: 16
Location: Russia
Re: DDSYSTEM.WAD
In current release the DDSYSTEM.WAD was renamed to Doom32.swd. The header of the file (first 4 bytes) has changed from DWAD to PWAD so it can be opened and edited with XWE.
jval- Admin
- Posts: 45
Join date: 2007-09-28

Re: DDSYSTEM.WAD
Carl wrote:How can I open Doom32.swd?
OK, just figured it out..
Carl- Posts: 5
Join date: 2008-01-24
Age: 22
Location: England
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