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Topic review

by jval on Mon Apr 07, 2008 8:24 am

emperor wrote:Is there a way to use high resolution HUD in OpenGL, or do I miss something?


No, only in software mode you can use hi-res HUD. In addition in OpenGL version you can use hi-res sprites.

by emperor on Wed Apr 02, 2008 6:10 am

Is there a way to use high resolution HUD in OpenGL, or do I miss something?

by DudeAss on Mon Mar 24, 2008 9:00 am

Cool, downloading right now:cheers:

by jval on Mon Mar 24, 2008 6:48 am

Invulnerability effect can be correclty emulated using pixel shaders, but this will drop performance. Also will make the game unplayable without the proper hardware.

by dinos on Mon Mar 24, 2008 6:46 am

IMO there are still a lot of software-rendering funs, OpenGL is great for performance but not all software rendering tricks can be "emulated" as good with OpenGL, eg the invulnerability effect.