Doom in Hexen format
DelphiDoom :: Development :: Suggestions
Page 1 of 1 • Share •
Doom in Hexen format
Why not considering supporting Doom in Hexen format witch is popular throu modders?
dinos- Posts: 9
Join date: 2008-03-24
Re: Doom in Hexen format
Doom in Hexen format is popular thru moders which write specific mods for ZDoom, ZDeamon and Sculltag. Making such an option looks meaningless, the "audience" is DelphiDoom is mostly players, not moders.
DelphiDoom is a limit removing class Doom engine, fully compatible with vanilla, using a hi-end software rendering system. Techical issues will occur not only to compatibility but also to performance. DelphiHexen runs considerably slower than DelphiDoom just because of these extra Hexen features (double skies, fog) etc.
Supporting ACS scripts and poly-objects in DelphiDoom will have a reason just if I suppopt a big variaty of existing Doom PWADs writen in Hexen format, which seems impossible. I don't want to imitate zDoom features. There is zDoom for playing these levels.
DelphiDoom is a limit removing class Doom engine, fully compatible with vanilla, using a hi-end software rendering system. Techical issues will occur not only to compatibility but also to performance. DelphiHexen runs considerably slower than DelphiDoom just because of these extra Hexen features (double skies, fog) etc.
Supporting ACS scripts and poly-objects in DelphiDoom will have a reason just if I suppopt a big variaty of existing Doom PWADs writen in Hexen format, which seems impossible. I don't want to imitate zDoom features. There is zDoom for playing these levels.
Last edited by jval on Mon Mar 24, 2008 7:46 am; edited 1 time in total
jval- Admin
- Posts: 45
Join date: 2007-09-28

Re: Doom in Hexen format
But it would be great if we could play such levels in 32 bit software mode, wouldn't it?
dinos- Posts: 9
Join date: 2008-03-24
Re: Doom in Hexen format
I've checked out this thread recently. This might help.
jval- Admin
- Posts: 45
Join date: 2007-09-28

Re: Doom in Hexen format
jval wrote:I've checked out this thread recently. This might help.
Sure, making zdoom works in 32 bit software mode seems better and easier solution for existing levels. But you already have all the source code you need from DelphiHexen.
dinos- Posts: 9
Join date: 2008-03-24
Re: Doom in Hexen format
Will anybody bother making a Doom in Hexen format level specific for DelphiDoom? No way!
jval- Admin
- Posts: 45
Join date: 2007-09-28

Re: Doom in Hexen format
jval wrote:Will anybody bother making a Doom in Hexen format level specific for DelphiDoom? No way!
But you also support custom actors, does anyone arround make custom actors for DD?
dinos- Posts: 9
Join date: 2008-03-24
Re: Doom in Hexen format
dinos wrote:
But you also support custom actors, does anyone arround make custom actors for DD?
I've made more that 50 custom actors in DelphiDoom's monster pack (DDMONSTERS.WAD) mainly for usage with Doom 2 and random actor spawning!!
jval- Admin
- Posts: 45
Join date: 2007-09-28

Re: Doom in Hexen format
Random actors? Never noticed this. Thats something worth arround playing with! DD is full of suprises!
dinos- Posts: 9
Join date: 2008-03-24
Permissions of this forum:
You cannot reply to topics in this forum





