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DelphiDoom 1.1.3 build 500

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DelphiDoom 1.1.3 build 500 Empty DelphiDoom 1.1.3 build 500

Post  jval Fri Jan 20, 2012 12:56 pm

The new version of DelphiDoom is available for download:

https://sourceforge.net/projects/delphidoom/files/DelphiDoom%201.1.3%20built%20500/

DelphiDoom 1.1.3 build 500 Doom110

Changes since lastest official release (1.0.2 built 383) are

  • Displays Disk Buzy icon for 4 ticks instead of 4 frames.
  • WAD lumps hash indexing for better performance. (using djb2 hash function)
  • Fixed ENDOOM bug witch causing menu to respond during ending game while playing a demo.
  • Added A_SpawnItemEx mobj function
  • Fixed bug that didn't recornized mf2_ex flags inside ACTORDEF lumps
  • Added Green blood and Blue blood flags.
  • Added MF2_EX_NOTELEPORT flag.
  • Added A_RandomMissile mobj function.
  • Default zone size increased from 8 MB to 32 MB.
  • Show demo playback progress.
  • Added showdemoplaybackprogress console variable.
  • Transparency in 8 bit rendering using euclidian square distance to aproximate palette indexes.
  • Added diher8bittransparency console variable.
  • Added displayresolution alias for "detaillevel" console variable.
  • Fixed Medusa Effect Bug.
  • Added engage console command, alias for start and playgame.
  • Precalculate floating point parameters of custom mobj functions as fixed_t.
  • Boom compatible friction effect.
  • Boom compatible pushers. (linedef special 224/wind, 225/current, 226/push-pull)
  • Suspends interpolation for teleporting objects, that eliminates some drawing gliches.
  • Fixed transparency HUD in OpenGL mode.
  • Added support for GL_FRIENDLY nodes (OpenGL version).
  • Automatically loads *.GWA files if autoloadgwafiles console variable is set to true. (OpenGL version).
  • Fixed background flat in finale text drawing (F_TextWrite)
  • Added giveallkeys, idkeys console commands, give all keys (idkeys cheat).
  • Fixed sprite clipping bug in OpenGL mode when looking up/down.
  • Removed limit on lines hit.
  • Hash Indexing of external PAK/PK3/ZIP files.
  • FastMM memory manager upgrated to version 4.94.
  • Default miditempo changed to 128.
  • Added MF2_EX_PUSHABLE and MF2_EX_CANNOTPUSH mobj flags, enabled pushable objects.
  • Added A_HideThing and A_UnHideThing mobj functions.
  • Added support for dynamic lights, using LIGHTDEF lump.
  • Added hidedoublicatedbarrels console variable, if there are many barrels at the exact same position draws only one.
  • Precaclulate OpenGL display lists for floors and ceilings if possible.
  • Fixed sky rendering problems in OpenGL mode.
  • Added Crash state in mobjs.
  • New simplified blocklinks handling mechanism.
  • Fixed Dehacked bug, now correctly handles POINTER keyword
  • Added gl_stencilsky conslole variable.
  • Corrected some issues in OpenGL rendering.
  • Added support for MD2 models (OpenGL only).
  • Check for LIGHTDEF lumps inside PAK/PK3 files. (First parse all LIGHTDEF entries and then all LIGHTDEF.txt entries)
  • Added gl_drawmodels console variable.
  • Added gl_smoothmodelmovement console variable.
  • Dynamic lightmap implementation.
  • Added gl_uselightmaps console variable.
  • Added gl_precachemodeltextures console variable.
  • OpenGL UI speed optimizations.
  • Custom lighttables in OpenGL using GLGAMMA lump.
  • New external texture format named (using .material extension) to combine at load time with user defined parameters more than one external textures into one.
  • Added simple shadows.
  • Added gl_drawshadows console command.
  • Added ATurn5 and A_Turn10 mobj functions.


DelphiDoom 1.1.3 build 500 309531

DelphiDoom 1.1.3 build 500 309529

jval
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Posts : 27
Join date : 2007-09-27

https://delphidoom.forumotion.com

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