DelphiDoom 1.1.3 build 500
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DelphiDoom 1.1.3 build 500
The new version of DelphiDoom is available for download:
https://sourceforge.net/projects/delphidoom/files/DelphiDoom%201.1.3%20built%20500/
Changes since lastest official release (1.0.2 built 383) are
https://sourceforge.net/projects/delphidoom/files/DelphiDoom%201.1.3%20built%20500/
Changes since lastest official release (1.0.2 built 383) are
- Displays Disk Buzy icon for 4 ticks instead of 4 frames.
- WAD lumps hash indexing for better performance. (using djb2 hash function)
- Fixed ENDOOM bug witch causing menu to respond during ending game while playing a demo.
- Added A_SpawnItemEx mobj function
- Fixed bug that didn't recornized mf2_ex flags inside ACTORDEF lumps
- Added Green blood and Blue blood flags.
- Added MF2_EX_NOTELEPORT flag.
- Added A_RandomMissile mobj function.
- Default zone size increased from 8 MB to 32 MB.
- Show demo playback progress.
- Added showdemoplaybackprogress console variable.
- Transparency in 8 bit rendering using euclidian square distance to aproximate palette indexes.
- Added diher8bittransparency console variable.
- Added displayresolution alias for "detaillevel" console variable.
- Fixed Medusa Effect Bug.
- Added engage console command, alias for start and playgame.
- Precalculate floating point parameters of custom mobj functions as fixed_t.
- Boom compatible friction effect.
- Boom compatible pushers. (linedef special 224/wind, 225/current, 226/push-pull)
- Suspends interpolation for teleporting objects, that eliminates some drawing gliches.
- Fixed transparency HUD in OpenGL mode.
- Added support for GL_FRIENDLY nodes (OpenGL version).
- Automatically loads *.GWA files if autoloadgwafiles console variable is set to true. (OpenGL version).
- Fixed background flat in finale text drawing (F_TextWrite)
- Added giveallkeys, idkeys console commands, give all keys (idkeys cheat).
- Fixed sprite clipping bug in OpenGL mode when looking up/down.
- Removed limit on lines hit.
- Hash Indexing of external PAK/PK3/ZIP files.
- FastMM memory manager upgrated to version 4.94.
- Default miditempo changed to 128.
- Added MF2_EX_PUSHABLE and MF2_EX_CANNOTPUSH mobj flags, enabled pushable objects.
- Added A_HideThing and A_UnHideThing mobj functions.
- Added support for dynamic lights, using LIGHTDEF lump.
- Added hidedoublicatedbarrels console variable, if there are many barrels at the exact same position draws only one.
- Precaclulate OpenGL display lists for floors and ceilings if possible.
- Fixed sky rendering problems in OpenGL mode.
- Added Crash state in mobjs.
- New simplified blocklinks handling mechanism.
- Fixed Dehacked bug, now correctly handles POINTER keyword
- Added gl_stencilsky conslole variable.
- Corrected some issues in OpenGL rendering.
- Added support for MD2 models (OpenGL only).
- Check for LIGHTDEF lumps inside PAK/PK3 files. (First parse all LIGHTDEF entries and then all LIGHTDEF.txt entries)
- Added gl_drawmodels console variable.
- Added gl_smoothmodelmovement console variable.
- Dynamic lightmap implementation.
- Added gl_uselightmaps console variable.
- Added gl_precachemodeltextures console variable.
- OpenGL UI speed optimizations.
- Custom lighttables in OpenGL using GLGAMMA lump.
- New external texture format named (using .material extension) to combine at load time with user defined parameters more than one external textures into one.
- Added simple shadows.
- Added gl_drawshadows console command.
- Added ATurn5 and A_Turn10 mobj functions.
Similar topics
» DelphiDoom 0.8.311
» DelphiDoom 0.8.4.317
» DelphiDoom 0.8.5.342
» DelphiDoom 1.1.3.422 source code snapshot
» DelphiDoomGL 1.0.0 build 362 (alpha)
» DelphiDoom 0.8.4.317
» DelphiDoom 0.8.5.342
» DelphiDoom 1.1.3.422 source code snapshot
» DelphiDoomGL 1.0.0 build 362 (alpha)
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