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DDSYSTEM.WAD

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Post  Zerosaiko Mon Dec 31, 2007 5:33 pm

How I can open this file?

Zerosaiko

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Post  jval Wed Jan 02, 2008 11:20 pm

Zerosaiko wrote:How I can open this file?

Hmmm, actually this is a misteke of mine, sorry. It's actually a common WAD file but it's signature is not IWAD or PWAD (the first 4 bytes) and XWE can not open this Sad. But you can do the following: Start DelphiDoom. Press "~" to bring down the console. Then type "deh_savetofile doom32.bex". This command will create into the current directory a file named doom32.bex witch can be edited with notepad as a text file. All the game logic is defined in this file. Locate these lines

Thing 39
Name = Blood Splat
......


Go to Flags_ex = MF_EX_TRANSPARENT, MF_EX_REDLIGHT. There is defined the blood splat to be rendered with rensparency and red light effect arround it. Change this to
Flags_ex = 0

Save the file and start DelphiDoom with the following command line parameter:

doom32 -deh doom32.bex

The blood will appear now as original game, without the need of disabling transparence and light effects within menus.

jval
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Post  Zerosaiko Thu Jan 03, 2008 2:18 pm

Thx. I'll use it. I think, You should add it to next DelphiDoom release Smile

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Post  jval Fri Jan 04, 2008 3:45 am

In current release the DDSYSTEM.WAD was renamed to Doom32.swd. The header of the file (first 4 bytes) has changed from DWAD to PWAD so it can be opened and edited with XWE.

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